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Interactive
Simulation Newsletter
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| Vol.
1, No. 5 (September, 2003)
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| This
Edition's Contents:
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| This newsletter
is brought to you by Jonathan Kaye and David
Castillo, the authors of "Flash
MX for Interactive Simulation," the first practical
guide to building interactive product simulations and performance-based
training in Flash. |
WELCOME!
This month, we're focusing
on two topics. First, a brief 'perspective tip'
to help you determine which content is necessary for your training,
and second, a
brief survey of popular toolkits you can use to produce software
simulations.
It is old news
now that Macromedia has released Flash MX 2004 and FMX 2004
Professional, but we are still trying to figure out some of the
new, interesting
parts so that we can make a migration to the new architecture.
People have been asking us whether there will be a new
book for
the new Flash release, and, so far, we reply that we are
not coming out with a new book. In our view, most of the material
in the book is still pretty relevant, although Macromedia
has
re-architected the components. Nonetheless, probably in
1-2 months, we'll be coming out with
updates to our code for use in Flash MX 2004 and Flash
MX 2004 Professional.
Enter
your email address here to receive the accompanying
source code and automatic notification on future
newsletter releases.
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This month, we do not
have any downloadable code in our subscriber's edition, but we'll
be getting back into that in next month's issue. If you have
a story to tell about a simulation project you are developing
or have developed,
please let us know. By sharing and discussing our experiences,
we all become better simulation developers!
Jonathan & David
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| ADVERTISEMENT |
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| WRITING
ASSESSMENTS TO DETERMINE NECESSARY CONTENT |
For companies
that don't have the budget to hire professional instructional
designers, designing training is often the responsibility of
an instructor
who naturally
is a subject matter expert (SME). Somewhat ironically, that person
can be both the best and the worst person you
want designing your computer-based instruction.
The successful "live
instruction" instructor can be the
best person to the degree that he
or she, among other things, knows
the content well, understands
the needs of the target audience, and has
the knowledge and sensitivity to
evaluate student performance. On the other hand, this
instructor can be the worst person to lead the design
because often SME's have a passion
for the content that goes well beyond what the students need
to know to perform proficiently. It may be
more difficult for an instructor with a passion for the material
to distinguish what information must be transferred to students
to gain proficiency, i.e., the necessary knowledge or skills,
from the information that falls into the "good to know" category,
or information surrounding the core knowledge, but not necessary
to perform at the required level.
One of the roles of
the instructional designer is to help the team tease apart the
knowledge or skills that are necessary from those that are not.
Too often, the instructional designer role is simply as a technical
writer, to organize and edit whatever material the subject matter
experts produce. Often CBT is not much
more than a synopsis of a manual or live instructional material
with a multiple-choice question test tacked onto the end (and
developed last in the process). While subconsciously we recognize
that the test is a weak attempt to assess proficiency, the prevailing
thought is that by throwing at the student all the material,
in all its glory, somehow the student will retain enough of
the information that
is necessary
to
know,
even if
that
retention
was never tested.
We all see the flaw in this process, but it is much harder to
take responsibility for designing a good exam.
A simple but powerful
technique used by instructional designers to help separate necessary
content
from additional, "good to know" material is to start the design
process in reverse: write the assessment before figuring
out what content is necessary to teach.
In other words, before
you start to collect or organize the content, have the designer
use the SME (or yourself, if you happen to be the same person)
to write
or
describe a
performance
exam that would convince the SME that a student is proficient
to the desired level. While this approach is simple to understand
in theory, it is hard to do in practice.
The exam is a great
way to help focus your list of performance objectives. Once you have
these objectives, and a good way to measure whether or not the
objectives have been achieved, you can design, collect, and organize
only the necessary content to enable students to achieve those
objectives.
If you
feel that you are "giving away" the answers by only including
content precisely necessary to answer the questions, then you
likely need to do one or more of the following:
- Generalize your assessment;
- Develop
better discriminatory tools for assessing retention, such as
simulation-based methods;
- Write
separate performance objectives that
substantiate the inclusion of additional material.
In
our experience, such an investment in determining the exam right
up front will pay
for itself many times over, reducing time and money
that would have been spent on organizing what really is irrelevant
content--and, perhaps more importantly, wasted time and money
for the learner.
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BACK
TO TOP |
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| LET
US HELP YOU WITH YOUR PROJECTS |
| If
you have an interactive-simulation problem or project you would
like to
discuss with Jonathan and David, please email us and we'd be happy
to help you. Through our company, Equipment Simulations LLC, we offer customized workshops and project assistance
to help you avoid wasting money on training that doesn't improve
performance.
We can help you save time and money by enhancing your skills with
methodologies that provide a scaleable, sound, and reusable
framework, helping you to design e-learning to achieve measurable
performance improvements. |
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| SOFTWARE
SIMULATION TOOLKIT ROUNDUP |
Even though our book
focused on device and product training, we get many questions
about simulating software programs. Much of the same material
we put forth in the book regarding how to design and implement
processes and interfaces are applicable to the software realm.
However, there are more programs available to design training
for software programs than for devices, and, consistent with
our philosophy of using the right tool for the job, if you can
develop training to meet and measure your performance goals,
you should use those programs.
People sometimes get
the impression that we are anti-toolkits, yet nothing could
be farther from the truth. Simply put, we find that many clients
buy toolkit "solutions" before really understanding
the training issues and what needs to get done. This is similar
to the company that wants to buy "a simulator" but
then doesn't plan specifically how that simulator will be used,
or which features and fidelity are really necessary. It's no
wonder, then, that the most common complaint we hear is that
the toolkit can't scale/adapt to meet the needs of the problem.
Therefore, before you invest in a toolkit, we recommend that
you carefully identify the specific aims and requirements of
your problems. You may find you can accomplish quite a lot
with something that may be considered less technically sophisticated.
Alternatively, you might find that your issues require solutions
that are outside the range of a toolkit's capability.
To conduct our informal
survey, we looked for companies that sell products described
to build "software simulations.". This set is not
comprehensive, but we tried hard to find as many as we could.
We wrote to each vendor to request a blurb about its product
for inclusion in this newsletter. Of those solicited for information,
we received descriptions from the first two, eHelp and Knowledge
Quest. The rest of the descriptions we adapted from information
on the vendors' web sites. While this newsletter often deals
with issues in Flash, the toolkits by and large do not use
Flash, except for RoboDemo.
Please let us know
if you find other toolkits for future versions of our roundup!
Note:
In some cases, the blurbs were taken from the product web sites,
so, as always, caveat emptor!
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| Expert
Author |
| http://www.knowledgequest.com |
| Expert Author,
from Knowledge Quest, is an authoring tool used by non-technical
persons to create Web-delivered, self-paced courseware where computer
software is the subject matter. The lessons – or learning
objects – created with Expert Author use a realistic software
simulation, and can be delivered and tracked from a SCORM-compliant
LMS. A lesson can include various types of quizzes, and performance-based
assessments, and the student's performance is tracked, and can
then be mapped to learning objectives. Expert Author features a
visual authoring environment used by writers and instructional
designers to create interactive software training.
Expert Author is unique because it (a) enables non-technical
persons to work in a unique WYSIWYG authoring environment to
create Web-delivered software training using a realistic software
simulation -- no programming or
scripting is required, (b) creates small learning objects – often under
100kb – that are quickly delivered over the Internet, (c) has been developed
over a 15-year period and has been used to create award-winning, off-the-shelf
software training titles that have been delivered to hundreds of thousands
of people around the world, and (d) is used to create truly effective performance-based
assessments.
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| RoboDemo |
| http://www.ehelp.com/products/robodemo/ |
| RoboDemo, from
eHelp, Inc., records the use of any on-screen activity to instantly
create an interactive, or non-interactive, Flash simulation, demo
or tutorial with visible and audible mouse clicks. Users can easily
enhance their RoboDemo projects with text captions, audio, click
boxes, highlights, animations and more. The eLearning edition of
RoboDemo is the only Flash-based simulation software with SCORM-compliance,
quizzing, scoring, branching and text-entry field features, allowing
users to develop dynamic eLearning simulations that engage the
end-user. With small file size and high resolution, RoboDemo projects
can be easily viewed on the Web or burned on CD to create robust
eLearning programs, dynamic sales and marketing demonstrations
and instructional tutorials for easy distribution by user support
and IT professionals. RoboDemo even exports content to Word, automatically
creating training handouts with no formatting required. |
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| DemoShield |
| http://www.installshield.com/ds/ |
| DemoShield,
from InstallShield Inc., lets you create interactive demos and
visual step-by-step e-learning tutorials. |
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| Epiplex |
| http://www.epiance.com/products/products.htm |
| Epiplex, from
Epiance. |
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Firefly
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| http://www.kimpact.com/products/data.asp |
Knowledge
Impact’s Firefly application simulation creation tool combines
comprehensive functionality with unrivaled ease-of-use. Firefly
was designed and developed by experts in adult learning theory
to generate scenario-based simulations with active components,
multi-path support, and progressive feedback – without
requiring plug-ins or client software.
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| OnDemand |
| http://kp.globalknowledge.com/products/od/index.asp |
| OnDemand, from
Global Knowledge, is a synchronized content platform for documentation,
training, and performance support for enterprise applications. |
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RapidBuilder
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| http://www.xstreamsoftware.com/products.htm |
| RapidBuilder
from XStream Software Inc. of Ottawa, Ontario, records desktop
activity and creates interactive simulations. |
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| SoftSim |
| http://www.outstart.com/products/softsim.asp |
| OutStart's
SoftSim enables the quick, easy development of interactive browser-based
simulations, production of documentation, and creation of tutorials
on applications, software processes or any system that runs in
a Windows environment. |
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| TestOut
Simulation Authoring System |
| http://www.testout.com/products/simauthoring.html |
| TestOut makes
authoring tools for designing simulation-based training and assessment,
as well as software simulators such as the Windows 2000 Simulator
and the Cisco Router Simulator. |
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| ToolBook |
| http://home.click2learn.com/en/toolbook/index.asp |
| Like Flash,
this is a multimedia platform, not specifically for software simulations.
ToolBook is from Click2learn Inc. of Bellevue, Wash. The Instructor
version costs $2,599 and the streamlined Assistant $1,495. Instructor
creates richer e-learning. Assistant lets you author without programming. |
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| ViewletBuilder |
| http://www.qarbon.com/products/viewletbuilder/ |
| ViewletBuilder
from Qarbon.com Inc. of San
Jose, Calif., creates interactive tutorials and demos. |
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| x.hlp
Designer |
| http://www.xhlp.com/products/designer.html |
| Designer, by
x.hlp, is one module of x.hlp's Adaptive Learning Suite. |
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| UPCOMING
EVENTS |
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| Do you know
about a simulation event you'd like to announce? Tell
us about it at events@FlashSim.com! |
| Date |
Event |
Location |
| Nov
11 |
One
day technical workshop, Developing
Simulation-based e-Learning for Maximum Performance Impact,
presented at the eLearning Producer Conference |
San
Francisco, CA |
| Dec 4-5 |
One
day technical workshops, Developing Simulation-based
e-Learning for Maximum Performance Impact, presented
in cooperation with AEgis Technologies Group
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Orlando,
FL |
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| We are currently
scheduling workshops and classes in the Hampton Roads and Washington
DC Metro area. Please let us know of your interest in attending
these
workshops! |
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| YOUR
OPINION COUNTS |
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Note: While
we encourage you to join the discussion, we feel we've
heard enough about making money fast, cheap or natural
Viagra, African dignitaries wanting to give us money, low
cost insurance, penis enlargement, dates for married men,
Russian girls waiting to hear from us, reducing wrinkles,
tips for exploding our income, and losing weight rapidly.
So if your post was going to be about one of those or along
a similar vein, please post somewhere else. On the other
hand, if you need any of these services, I'm the man to
talk with!
Jonathan
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We constantly run into
all different people around the country and world who have interesting
simulation projects they have in mind or have prepared. We want
to encourage you simulator programmers, instructional designers,
gamers, managers, and other developers to share your stories
and best practices with the rest of us. We invite you to lead
or join the discussion on our FlashSim discussion board:
http://FlashSim.infopop.cc/
We also will monitor
the discussions for particular topics that might make good newsletter
information, so go forth and post!
If you have suggestion
for topics you'd like to see in the newsletter, or links to events
or interesting Flash pieces you've made, please email us at newsletter@FlashSim.com.
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